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Why We Be Here
View article: Why We Be HereHi. Welcome to Realm Weavers and thanks for coming. First, a little about the why and the what. We created this website to create a community for TTRPG storytellers, especially for professionals, by offering resources to quickly find quality content and to network. Our goal is for you to utilize us, so you have to […]
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The Lancer Problem and Resources for Your DMing/GMing Needs
View article: The Lancer Problem and Resources for Your DMing/GMing NeedsPeach Garden Games recently published an excellent piece on the Lancer Problem (https://open.substack.com/pub/peachgardengames/p/cain-and-the-lancer-problem?utm_campaign=post&utm_medium=web hyperlinked to article). The Lancer Problem, named after the game, concerns systems of play you’d love to run but seem too complicated or too intimidating to learn the rules. In other words, these gaming systems invoke the “I want to but don’t have […]
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Stuff we know a bit about
View article: Stuff we know a bit aboutRunning physical versus virtual games (Paul) Vetting players for online pay to play games (Paul) Using VTTs professionally (Paul) Running one-shots at conventions (Paul and Jeff) Long Campaigns- Strahd (Paul) Tomb of Annihilation (Paul and Jeff) Gradient Descent (Jeff just beginning) Games- 5E (Paul) Blades in the Dark (Jeff or others) Call of Cthulhu (Jeff […]
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Lego of My Ego
View article: Lego of My EgoI recently got invited to play the Lego 5E adventure with very old and dear friends. I was told that the person with the least DnD knowledge would be DMing, I printed the adventure out and brought my dice and my rule books just in case. Which, of course I needed , because the person […]
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Raising the Tension: Horror, Suspense, and Adventure Pacing
View article: Raising the Tension: Horror, Suspense, and Adventure PacingI’ve run several Mothership adventures ,and was a couple of sessions into their mega-dungeon Gradient Descent that something was missing, it just didn’t feel like horror. . The adventure is supposed to be run fairly randomly, but I was left wondering what makes this scary, as it felt like a string of random encounters based […]
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My Struggles with the Crunch of Crunchy Systems
View article: My Struggles with the Crunch of Crunchy SystemsWith little experience with 5E or Roll 20 expertise, I jumped into running Tomb of Annihilation a little over a year ago,. I’ve learned a lot since then and am grateful for those players that stuck with my bumpy beginning. Yet I have to admit that I’ve struggled a lot with the crunchiness of 5E to […]
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Back to the Basics: Pacing- Less IS More!
View article: Back to the Basics: Pacing- Less IS More!I’m back in the learning stage after a 40 year layoff from gaming. I realize I’ll always be in the learning stage, but I’ve quickly learned just how much gaming has changed in the last forty years. Recently I ran Delta Green’s Last Things Last one shot. Sadly, I didn’t remember the cardinal rule that less […]
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Leveling up too fast
View article: Leveling up too fastIn my quest to return to TTRPG storytelling, I jumped into running Tomb of Annihilation on Roll20 without really knowing the DnD system rules or the mechanics of the VT system. I lost two excellent players while doing this due to my inexperience and ignorance. I’m really really grateful for the players that continued, they’ve taught […]
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Maybe It’s Not the System?
View article: Maybe It’s Not the System?I’ve written about my struggles with the crunchy game systems that seem to derail my suspension of disbelief. Matt disagrees, saying that this isn’t because of the system, it’s because of certain types players within parties. This goes for GMing (trying to manage a narrative) and playing( trying to immerse myself within a narrative). I […]
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The Positive Healing Power of Play
View article: The Positive Healing Power of PlayDon’t minimize the positive healing power of play. GM’s help connect or reconnect people to life-affirming energy. or many, You help people recover and or those of us who are socially anxious and introverted.














