I recently got invited to play the Lego 5E adventure with very old and dear friends. I was told that the person with the least DnD knowledge would be DMing, I printed the adventure out and brought my dice and my rule books just in case.
Which, of course I needed , because the person who was supposed to be DMing told me after an hour of chit chat I was the person that was supposed to be ready the game.
Whoops.
So with 15 minutes prep, I dove right in.
Spoiler ahead-
I made a few mistakes , I forgot about the black pudding‘s immunity to most weapons and that they divided when their hit point pool was halved.
All in all , I ran it like an old school role-playing adventure, over the top, trying to make it fast paced, and just kind of winging it.
They had a great time and so did I.
This is a very deadly adventure for fifth level characters , and I highly recommend it, even though most of the players had already assembled the Lego adventure, and had a little heads up of what the surprises would be.
Still, this is what role-playing should be about- an immersive, flowing story over clunky rules, and potentially very deadly.
Though I tried to push the pacing, the party only completed four out of eight areas. I’m looking forward to next time.
I guess what I’m getting to is those times when you bought some extravagant expensive toy for your kids and while you’re taking hours to set it up, they have much more fun playing in the cardboard box than they ever do with the toy.
I think there’s something in that for every DM/GM- we try so damn hard to be polished and prepared, and I’m definitely not knocking those, but in the end, players love a great experience.
And next time I will remember about black puddings, but for 15 minutes prep, I did a very good job and everybody left hungry for the next session, which is the most important thing of all.

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