Author: Matt Johnson
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The Lancer Problem and Resources for Your DMing/GMing Needs
Peach Garden Games recently published an excellent piece on the Lancer Problem (https://open.substack.com/pub/peachgardengames/p/cain-and-the-lancer-problem?utm_campaign=post&utm_medium=web hyperlinked to article). The Lancer Problem, named after the game, concerns systems of play you’d love to run but seem too complicated or too intimidating to learn the rules. In other words, these gaming systems invoke the “I want to but don’t have…
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Stuff we know a bit about
Running physical versus virtual games (Paul) Vetting players for online pay to play games (Paul) Using VTTs professionally (Paul) Running one-shots at conventions (Paul and Jeff) Long Campaigns- Strahd (Paul) Tomb of Annihilation (Paul and Jeff) Gradient Descent (Jeff just beginning) Games- 5E (Paul) Blades in the Dark (Jeff or others) Call of Cthulhu (Jeff…
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Lego of My Ego
I recently got invited to play the Lego 5E adventure with very old and dear friends. I was told that the person with the least DnD knowledge would be DMing, I printed the adventure out and brought my dice and my rule books just in case. Which, of course I needed , because the person…
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Raising the Tension: Horror, Suspense, and Adventure Pacing
I’ve run several Mothership adventures ,and was a couple of sessions into their mega-dungeon Gradient Descent that something was missing, it just didn’t feel like horror. . The adventure is supposed to be run fairly randomly, but I was left wondering what makes this scary, as it felt like a string of random encounters based…
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The Positive Healing Power of Play
Don’t minimize the positive healing power of play. GM’s help connect or reconnect people to life-affirming energy. or many, You help people recover and or those of us who are socially anxious and introverted.
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