Blogs

  • Why We Be Here

    Why We Be Here

    Hi. Welcome to Realm Weavers and thanks for coming. First, a little about the why and the what. We created this website to create a community for TTRPG storytellers, especially for professionals, by offering resources to quickly find quality content and to network. Our goal is for you to utilize us, so you have to…

  • The Lancer Problem and Resources for Your DMing/GMing Needs

    The Lancer Problem and Resources for Your DMing/GMing Needs

    Peach Garden Games recently published an excellent piece on the Lancer Problem (https://open.substack.com/pub/peachgardengames/p/cain-and-the-lancer-problem?utm_campaign=post&utm_medium=web hyperlinked to article).  The Lancer Problem, named after the game, concerns systems of play you’d love to run but seem too complicated or too intimidating to learn the rules. In other words, these gaming systems invoke the “I want to but don’t have…

  • Stuff we know a bit about

    Stuff we know a bit about

    Running physical versus virtual games (Paul) Vetting players for online pay to play games (Paul) Using VTTs professionally (Paul) Running one-shots at conventions (Paul and Jeff) Long Campaigns- Strahd (Paul) Tomb of Annihilation (Paul and Jeff) Gradient Descent (Jeff just beginning) Games- 5E (Paul) Blades in the Dark (Jeff or others) Call of Cthulhu (Jeff…

  • Lego of My Ego

    Lego of My Ego

    I recently got invited to play the Lego 5E adventure with very old and dear friends. I was told that the person with the least DnD knowledge would be DMing, I printed the adventure out and brought my dice and my rule books just in case. Which, of course I needed , because the person…

  • Raising the Tension: Horror, Suspense, and Adventure Pacing

    Raising the Tension: Horror, Suspense, and Adventure Pacing

    I’ve run several Mothership adventures ,and was a couple of sessions into their mega-dungeon Gradient Descent that something was missing, it just didn’t feel like horror. . The adventure is supposed to be run fairly randomly, but I was left wondering what makes this scary, as it felt like a string of random encounters based…

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